![]() ![]() ![]() So if you log in your Albion character, check the war map and saw your land was majority blue, you had to regain control. Worked in PvP and PvE.Įach realm had their own land which contained several keeps, and 2 relics kept guard by a mile gate that nobody could pass unless their land was completely taken over: all keeps and castles on your map were color coordinated to indicate which realm owned which possessions. both netting 5% strength and 5% power(spell oriented) passively. Relics: Each realm has a strength relic and a power relic. all the PvE type of content was in a friendly zone- while the PvP side of the game was all open world PvP (perma flagged in this zone) with the addition of keeps and sieges for ownership of said keeps. Realm vs Realm-3 realms having 3 separate lands. While I still think OPR is no doubt fun for the most part, I feel as though the real type of PvP content people want, is more of the style that is Dark Age of Camelot’s concept of RvR. Which isn’t bad, but for a PvP mode, strikes me odd that doing the more important PvE content inside said OPR- you will have a much easier victory. with some twists, such as boss type mobs (brutes) and etc. Currently, you can tell that Outpost Rush is mirrored to WoW’s Arathi Basin. ![]()
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